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Hollywood Bowl - Regeln 2017 Englische Version

Hier die offiziellen Regeln aus den originalen Zealots, gekürzt um die Punkte welche für uns uninteressant sind. Diese Regeln haben vorrang vor der Deutschen Version, welche Stück für Stück angepasst wird.


A. Twelve teams are placed into a single conference divided into four divisions.

A. ZFL plays a 13 week regular season schedule.
B. Each team plays division opponents twice and non-division opponents once.

A. The four division winners plus two wild card teams qualify for the playoffs.

B. The top two division winners will be seeded #1 & #2, and the remaining four playoff teams will be seeded #3 - #6, according to playoff seeding tie-breakers.

C. Division Winner Tie-Breakers: The following tiebreakers are used at the end of the season to determine division winners if two or more teams have identical records. Division Winners are determined before the wildcard teams.

1. Overall winning %
2. Head-to-Head Winning %
3. Division Winning %
4. All-Play Winning %
5. Total Points Scored
6. Total Points Against
7. Dice Roll

D. Wild Card & Playoff Seeding Tie-Breakers: The following tiebreakers are used at the end of the season to determine the wildcard teams and playoff seeds.

1. Overall winning %
2. All-Play Winning %
3. Total Points Scored
4. Total Points Against
5. Dice Roll

E. Week 14:
#1 Seed & #2 Seed (byes)
#3 Seed vs #6 Seed
#4 Seed vs #5 Seed

F. Week 15:
#1 Seed vs #4/#5 Winner
#2 Seed vs #3/#6 Winner

G. Week 16 – Semi-Final winners meet in the Championship Game

H. The following tiebreaker is used if a playoff game ends in a tie:
1. Home field advantage: Higher seeded team advances

A. Rosters are limited to 53 players during the season.
B. Roster spots will be expanded to 60 players at the conclusion of the Zealots Championship Game. Rosters must be cut back to 53 active players by 7:00PM ET on the Tuesday before the first NFL game of the regular season.
C. The syndicate czar and commissioner will work together to cut any roster that misses a deadline.

A. Each team will be limited to 6 IR spots.
B. Owners may place any player on the injured reserve list only if he is listed as "IR" or "IR-R" on the MFL Report.
C. Players on the injured reserve list who are no longer listed as "IR" or "IR-R" on the MFL Report must be removed. Failure to do so will prevent an owner from submitting a lineup.
1. This will be enforced on MFL via the "In case of an IR violation, prevent owner from submitting lineup?" option.
D. Players may be placed on Injured Reserve after the conclusion of the NFL third preseason week.

A. Each ZFL team must consist of the following starting lineup during each week of the season:
1 QB
1 RB
2 WR
1 TE
2 O-Flex (RB/WR/TE)
1 O-Flex (WR/TE)
1 PK
3 DL
3 LB
3 DB

B. MFL is the official position source.

C. If no lineup is submitted by a team, their previous week’s lineup will be used. The MFL setting for this is as follows: Copy Previous Week's Starters For Franchises Without Lineups: (1) "As Soon As The Previous Week's Results Are Available".

D. Partial lineup submissions (i.e. lineups with less than the required 18 players) will be dis-allowed, by utilizing the "No, partial lineups are never allowed" option in MFL.

E. Players cannot be moved into or out of the starting lineup once MFL locks their status shortly before kickoff of their game.

A. The following scoring rules are for all positions and apply to both Classic and PPR leagues:
All Touchdowns (including Passing, Rushing, Receiving, interceptions, fumble recovery, special teams - blocked FG, punt, Missed FG): 6 pts
All 2-pt Conversion (Passing, Rushing, Receiving): 2 pts
Each Rushing or Receiving Yard: 0.1 pts
Each Passing Yard: 0.04 pts
Each Interception: -2 pts
Fumbles (lost to Opponent): -2 pts
Field Goal Made (30 yards or less): 3 pts
Field Goal Made (greater than 30 yards): 3pts plus .1 point for every yard over 30 yards
Extra Point Made: 1 pt
Safety: 4 pts
Interceptions: 3 pts
Fumble Recoveries (from Opponent): 2 pts
Forced Fumble: 2 pts
Sack: 3 pt (1/2 sack = 1.5 pt)
Tackles for Loss: 2 pt (1/2 TFL = 1 pt)
Blocked Punt/FG: 3 pts
Length of Blocked Punt/FG TD: 0.1 pt
Blocked Extra Point: 1 pt
Passes Defended: 1 pt
Kickoff Return Yard: 0.025 pt
Length of Missed Field Goal Return TD: 0.025 pt
Punt Return Yard: 0.05 pt
Interception Return Yard: 0.1 pt
Offensive Fumble Return Yard: 0.1 pt
Defensive Fumble Return Yard: 0.1 pt
Defensive Conversion Returns: 2.0 pts

B. The following scoring rules are for all positions and apply only to Classic Leagues
Tackles: 1 pt
Assists: 0.5 pt

C. If a player finishes a game with negative yards in any yardage-based category, the player is awarded a proportionate total of negative points for that category.

1. Each league's MFL site will be configured to automatically process MFL's scoring changes each week.
2. Scoring each week is considered final when MFL processes the weekly scoring changes.

A. ZBs are used for free agency bids, blind bid waiver acquisitions, and as a trading commodity.
B. Teams are not permitted to have a negative ZB balance at any time.
C. A maximum of 50ZB may be rolled over from one season to the next. Commissioners will remove any ZBucks in excess of the maximum rollover amount between the end of week 13 and the end of week 16.
D. ZBs can be obtained in the following ways:
1. When a new league is opened, each franchise is awarded a starting amount of 100ZB.
2. At the conclusion of each season ZBs are allocated based on rookie draft position and will be deposited into the accounting balance before the start of free agency.
Team1 – 304 ZB (Team finishing 1st in rookie draft order)
Team2 – 290 ZB
Team3 – 276 ZB
Team4 – 262 ZB
Team5 – 248 ZB
Team6 – 234 ZB
Team7 – 220 ZB
Team8 – 206 ZB
Team9 – 192 ZB
Team10 – 178 ZB
Team11 – 164 ZB
Team12 – 150 ZB (Champion)

3. Owners who lose a player in Restricted Free Agency will receive the amount of ZBs bid by the acquiring team.

4. ZBs may be obtained via trade.

A. Any combinations of players, ZBs, and/or draft picks may be traded. These are the only assets that may be traded.
B. No trades may be made that include real cash, future considerations, or a player to be named later.
C. When draft picks are involved in a trade, only draft picks for the current draft year (January 1 through December 31) and/or the following draft year may be traded. For example: After the 2006 draft through the end of the season, only picks for the 2007 draft are available. After completion of the 2006 season up to the 2007 draft, picks are available for the 2007 and 2008 draft.
D. Any trade that appears to be suspicious or detrimental to the integrity of the league may be vetoed by a super-majority (2/3) vote of the owners not involved in the deal.
1. During the season, owners will have 48 hours to contest a trade.
2. During the off-season, owners will have up to 1 week to contest a trade.
E. No trade may be made between the start of the first NFL game in Week 14 and the completion of the Zealots Field championship game.

A. General Auction Rules
1. All auctions must be conducted on the league management site (MFL) and set up with bid via proxy permitted.
2. All auctions at ZFL are run with a rolling 48 hour deadline from the time of the last change in high bidder. The highest bidder will then be awarded the player.
3. There is no limit to the number of auctions owners may start if they have the ZBs to cover those auctions.
4. There is a minimum required $1ZB starting bid for each free agent auction, and accelerations may be done in $1ZB increments.

B. Free Agents are acquired during the regular season via blind bid waivers.
1. Free agents will be processed by MFL's automated waiver window system. Waivers will be processed on Wednesday morning (3:15am ET), Thursday morning (3:15am ET), Saturday morning (3:15am ET), and Sunday morning (3:15am ET) starting with Saturday morning of week one, and ending the morning of the first NFL game of week 14.
2. There is a $1ZB minimum bid and bids are done in increments of $1ZB (i.e. - no decimals).
3. Once a player is dropped, he cannot be acquired until the next time waivers are processed.
4. All players listed in the MFL player database are eligible for blind bid waivers.

5. Ties in weekly blind bid waivers will be broken by:
a. Overall winning %
b. All-Play Winning %
c. Total Points Scored
d. Total Points Against
e. If two bids are still tied after tie-breakers a-d, MFL resolves the tie by awarding the waiver to whichever bid was submitted first.

C. Off-season Free Agency Period
1. Each team may protect up to 40 players and list no more than eight restricted free agents (RFA). Owners must cut their roster to no more than 48 players by the deadline to designate RFA's.
2. The deadline to designate free agents is 11:59PM ET on February 19th. Any team that misses this deadline will have their free agents designated by the syndicate czar.
3. The off-season free agency period will start on February 20th, provided that the commissioner or czar has completed setup at the MFL site.
4. The off-season free agency period is not permitted to start unless all twelve franchises have owners.
5. If the team of origin does not win the auction for one of their RFA they will be awarded the winning amount in ZBs. Commissioners are expected to update the accounting at the MFL site within 48 hours of the completion of an auction.
6. Any auction on a RFA must be started within 4 weeks of the off-season free agency period starting for the original owner to receive ZB compensation.
7. Teams will be given one week to reclaim any of their RFA that were not bid on during the free agency period. Reclaiming an unbid RFA costs $1ZB.
8. Free Agent auctions are available from the start of off-season free agency until the end of the NFL’s third preseason week with two exceptions. Auctions will be turned off to convert MFL sites to the following year and during the rookie draft. Any auction that begins during this time frame will be permitted to finish
9. Player Eligibility
a. Auctions cannot be started on players who will be rookies for the upcoming season until after the completion of the Zealots annual rookie draft.
b. Players in the NFL Supplemental Draft become free agents at ZFL at the completion of the Supplemental Draft.
c. All other players listed in the MFL player database are eligible for auctions
d. Players not listed in the MFL player database are eligible for off-season auctions under the following conditions:
i. The player has been signed to a contract with an NFL franchise, and that contract can be verified through legitimate news outlets (ESPN,, Rotoworld, official team site, etc). In the event of a dispute, the Zealots Field Staff will be responsible for deciding the validity of the news source.
ii. An owner must request that the commissioner enter the player as a custom player in the league's site. Using an existing player as a proxy for the player that is not in the database is not allowed.

A. Commissioners are encouraged to use a 12 hour clock to move the draft along in a timely manner. If the commissioner chooses to implement a time limit, it must be clearly communicated to all owners via e-mail and the league's Field House Realm. However, it is not required if the commissioner believes his league will conclude the draft in a timely manner avoiding long delays.
B. If a league has a 12 hour clock activated and an owner misses a pick, that pick is moved back 12 draft positions from the missed pick.
C. No draft is permitted to start until all owners have: been notified of the start date and have responded to the notification. Inaugural and rookie drafts will not start until all owners have paid dues for the current year.

A. The Inaugural Veteran Draft for all ZFLs will be odd random serpentine ordered by the MFL automated system.
B. The Inaugural Veteran Draft consists of 53 rounds.
C. The rookie draft order in the inaugural year will be the reverse order of the inaugural veteran draft’s first and second round and will be serpentine.

A. A six round rookie draft will be held every year.
B. The annual rookie draft is not permitted to start until all owners have been marked as paid for the upcoming season by the Vice Lords.
C. The annual rookie draft will begin no later than June 1st. Commissioners must get approval from their syndicate czar to start the rookie draft after June 1st.
D. All rookies listed in the MFL player database are eligible for the annual rookie daft.
1. If a rookie is not listed in the MFL player database an owner can request that the commissioner create a custom player provided that the player meets one or more of the following criteria:
a. The player was drafted in the current season's NFL draft
b. The player was signed as an undrafted rookie free agent subsequent to this season's NFL draft
c. The player appears on the draft prospects list for the current year at any of the following sources (ESPN, CBSSports,, DraftTek)
E. The annual rookie draft order will be determined by:
1. The Super Bowl winner will pick 12th.
2. The Super Bowl loser will pick 11th.
3. The Week 15 losers will pick 9th and 10th. See tiebreakers section below.
4. The Week 14 losers will pick 7th and 8th. See tiebreakers section below.
5. The non-playoff teams will pick 1st through 6th. See tiebreakers section below.
F. Tiebreakers
1. All rookie draft tie-breakers are based on the standings at the completion of scoring changes in Week 13. These standings can be found on MFL at "Reports => Standings => Power Rank => Power Rank as of Week 13"
2. Team with lower winning percentage (or points) picks before team with higher winning percentage:
a. Overall winning %
b. All-Play Winning %
c. Total Points Scored
d. Total Points Against
e. Dice Roll

A. The following instructions are for use in Dice Rolls use to determine tie-breakers or ROD draft orders
1. Use the dice roll server located at
2. For "Character Name" owner will enter their Zealots ID.
3. For "Roll" owner will enter 1D1000 (leave the last box blank).
4. Do not check drop high, drop low or reroll.
5. For "What is this roll for?" owner will enter their Zealots League Name & Team Name (i.e. Z51 Patriots)
6. For "Your E-mail" owner will enter their email address.
7. For "DM's E-mail" owner will enter their commissioner's email address (if commissioner is involved in the Dice Roll, use Czar's email address).
8. Select "Rollem".

1. All auctions are frozen until the open franchise has an owner and one time free acquisitions have been completed.
2. The new owner will have one week to pick up any available free agent with no ZB charge. The new owner must remain within the roster limits at the time of joining the league. The commissioner will inform the new owner when the one week deadline begins.
3. If a new owner joins during off-season free agency the other teams' RFA's are not eligible to be acquired with the one time of free acquisitions.

1. When multiple openings occur at the same time the new owners may choose to have a Replacement Owners Draft (ROD).
2. If all owners agree to take an existing team then they can waive their right to a ROD. They are entitled to hold a Replacement Waivers Draft (RWD).
3. If one owner requests to have a ROD, then all new owners must participate in the ROD.

1. When one opening occurs during the season, the new owner will takeover the open team intact (no free add/drops), and will be credited $50zb.
2. When multiple openings occur at the same time during the season the new owners will conduct a dice roll to decide which owner fills which open team, with the high roll selecting their choice of open team first. The new owners will each be credited $50zb

1. All auctions are frozen until the open franchises have owners and the ROD is completed.
2. All players on the open teams are released into the pool of free agents.
3. The ROD is serpentine and will consist of 54 rounds. Each owner will draft 53 players and one rookie draft pick package.
4. The rookie draft pick packages are created as they currently exist. Each owner can only select one rookie draft pick package.
5. ROD draft picks cannot be traded. Players, rookie draft picks, and ZBucks can be traded during a ROD.
6. The ZBucks from the open teams are divided equally amongst the new owners. All ZBuck totals are rounded up to the nearest whole number.
7. The commissioner sets up a dice roll to determine the draft order for the ROD. The commissioner must state prior to the dice roll which method will be used to determine draft order:
a. High dice roll gets first draft slot, remaining draft slots are assigned in descending order of dice roll results. (Default method if commissioner fails to specify a method)
b. High dice roll gets first choice of draft slot, remaining draft slots are selected in descending order of dice roll results.
8. If a ROD is conducted during off-season free agency the other teams' RFA's are not eligible to be acquired during the ROD.

1. The roster limits at the time of the draft are in place.
2. Owners may drop existing players to continue drafting waiver players.
3. The draft will be serpentine with an unlimited number of rounds (Owners can pass whenever they are done) and the draft order will be determined by dice roll.
4. There is no ZB charge to draft players in the RWD.
5. If a RWD is conducted during off-season free agency the other teams' RFA's are not eligible to be acquired during the RWD.

1. Prior to the annual rookie draft, all unowned players listed in the MFL player database that are not rookies for the upcoming season are eligible for free adds/RODs/RWDs.
2. After the annual rookie draft, all unowned players listed in the MFL player database are eligible for free adds/RODs/RWDs
3. Players in the NFL Supplemental Draft are not eligible for free adds/RODs/RWDs until the completion of the Supplemental Draft.

The removal of an owner is a serious and unpleasant matter, which the league will seek to avoid if possible. An owner may be removed under the following guidelines:
1. The commissioner can ask the Syndicate Czar to immediately remove and replace an owner. The czar will not remove an owner until a review of the situation has occurred and approval has been given by a Vice Lord.
2. The commissioner may ask for an owner removal vote.
3. Three league owners together may ask for an owner removal vote.
4. The owner will be removed if eight owners vote to have the owner removed.

1. Respond to PMs/E-Mails from your czar or commissioner by the stated deadline if one is provided.
2. Interact with fellow owners on the Zealot forums. Each owner should have a presence on the forums to build rapport within the league.
3. Communicate with the commissioner when you will be away.
4. Keep your contact information updated in the appropriate thread within your realm. If your contact information is out of date and leadership cannot reach you then you are held responsible for anything that is missed.
5. Be active in your league by responding to trade offers, performing waivers, participating in free agency, and making draft picks in a timely manner.
6. Any owner that fails to submit a starting lineup for two weeks in a row will be warned by the commissioner. Further violations could result in league removal.
7. Pay your dues on time to avoid holding up the rookie draft.
8. Check in at all mandatory check-in periods.


January 10th:
1. Mandatory Check-In period - Owners state their intentions to return for following season

February 1st-15th:
1. Zealots administration will send instructions to upgrade the MFL site for the following season.

February 10th:
1. Commissioners send e-mail to league members to remind them of the upcoming mandatory Check-In period.

February 19th:
1. Deadline for owners to cut rosters and list their RFA.
2. Deadline for owners to meet the mandatory check-in period and state they are ready for the upcoming free agency season. Commissioners can combine these two steps (cutting your roster and listing RFA counts as the check-in)
3. Syndicate czars will verify that each realm in their syndicate has updated the ZBucks earned from previous season.

February 20th - March 1st
1. Syndicate Czars cut rosters and list RFA for all teams that missed the deadline.
2. Syndicate Czars verify all players have been activated from IR by now.
3. Commissioners prepare MFL for the free agency season and start as soon as possible
4. Syndicate Czars must approve any request to begin FA later than March 1

1. Deadline to start a new RFA auction in the off-season free agency period, 4 weeks after start of free agency.
2. Commissioners notify owners they have one week to retain any RFA that was not bid on during the first 4 weeks. After the one week period ends, commissioners return players to those owners rosters and adjust the ZBucks according to the rules.
3. Lord Zealot send payment information to all owners this time of year.

1. Payments should be sent to Zealots administration by now.
2. Commissioners will hold a mandatory check-in period where all owners state they have paid their league dues, they are ready for the rookie draft, and they are aware of the rookie draft date.

After NFL Draft until June 1st:
1. All leagues turn off auctions and begin their annual rookie draft.

June 1st:
1. All rookie drafts must have started by now unless permission was granted by the syndicate czar for a delay.
2. After completion of the rookie draft, auctions will be turned on.

August 1st:
1. Commissioners send e-mail to league members to remind them of the upcoming mandatory Check-In period.

August; End of Preseason Week 1:
1. Deadline to owners to check-in for upcoming season.

August; End of Preseason Week 3:
1. Deadline to start a new auction will be 11:59 PM EST on the Tuesday after the last Preseason Week 3 game. Any auctions started after that time will be removed by the Commissioner.
2. Commissioners will turn off owners' ability to start a new auction in MFL.
3. Commissioners will change MFL setting to allow owners to put players on Injured Reserve.

September; Tuesday before NFL regular season begins:
1. At 7:00PM ET, all rosters must be cut to 53 active players.
2. Syndicate czars will cut all rosters that miss this deadline.

3. Commissioners will change maximum roster size from 60 to 53.

December; End of Week 13:
1. Commissioners will set playoff brackets at MFL

December: First NFL game of Week 14
1. Trade Deadline; Commissioners will remove owners ability to propose and accept trades.

December; End of Week 16:
1. Commissioners will post the rookie draft order for following season.
2. Commissioners will convert all remaining blind bidding ZB funds to accounting balance ZB funds.
3. Commissioners will make an accounting adjustment to reduce any team's ZB total that is above the 50 ZB maximum carryover amount.
4. Commissioners will make accounting adjustment for the yearly ZB allocation.
5. Commissioners will restore the owners ability to propose and accept trades. (Steps 2-4 must be completed before trading can be turned on).
6. Commissioners will change MFL setting to allow draft pick trades for two years out.
7. Commissioners will change maximum roster size from 53 to 60.
8. Commissioners will promote any players on IR and remove owners ability to put players on IR.
9. Commissioners will communicate to their league members that there is a January 10th mandatory check-in period.

Weekly Events during the season:
Wednesday - 3:15AM ET - Waivers run
Thursday - 3:15AM ET - Waivers run
Thursday - 2:00PM ET - Scoring changes from previous week are usually posted at MFL by now
Saturday - 3:15AM ET - Waivers run
Sunday - 3:15AM ET - Waivers run

Titel (8):
Redraft: Dynamite 2014, NFLGermany 2014, Kick-It 2020
Keeper: AFFP 2014, AGS 2015, 2017, FFKL 2019
Salary: WWSL 2017
Sonstiges: Playoff Fantasy Football - # 1 2012
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Letzter Beitrag von tfritz
30.03.2015, 13:25

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