30.06.2006, 09:55
Hier habe ich mal die aktualisierten Rules für die kommende Season gepostet (Stand 30.06.2006)
Bitte beachtet besonders die Custom Rules.
Über Änderung der Rules kann u.a. hier diskutiert werden.
Your league's preseason ends on Thu 09/07 8:30p EST.
The regular season begins immediately at the end of the preseason.
League Finances
The following transactions require a fee due to the league:
Your league does not require any transaction fees.
The following winnings will be paid to teams:
Your league does not require any transaction fees.
Lineup (designating players as starter or bench)
League members are allowed to set their own lineups until: Players lock 5 minutes before kickoff of their game.
Free Agent Deadlines
During the preseason, league members are allowed to make their own free agent acquisitions:
Thu 09/07 8:30p EST
During the regular season, league members are allowed to make their own free agent acquisitions:
Weekly starting Wednesday 12:00p EST and ending the first game of the week (including Thursday & Saturday games) locks all players.
Dropped Player (when a dropped player becomes available for pickup)
During the preseason, dropped player becomes available: 24 hours after player is dropped.
During the regular season, dropped player becomes available: 24 hours after player is dropped.
Claims
The following is a list of your leagues weekly deadline(s) to submit your claims request:
Wednesday at 11:00a EST
Waivers
Requests made for players on the waiver wire are awarded to the highest ranking team. Team rankings are established each Tuesday morning. Your league is set to rank teams using the following criteria:
First Criteria: Worst to First, Win % (Season)
Second Criteria: Worst to First, Points Scored (Season)
Third Criteria: Worst to First, Points Scored (Last Week)
Fourth Criteria: Virtual Coin Toss
Teams are moved to the end of the ranking order when they are awarded a player.
Teams can add umlimited player(s) per week using the waiver wire system.
Players will immediately go to the waiver wire for 24 hours after player has been dropped.
If a player's waiver processing date/time is set to occur after the player's game for the week has started, the league is set to: Place player on waivers next week Tuesday at Noon EST using the full waiver wire duration set above.
Trade Deadlines
During the preseason, league members are allowed to make their own trades:
Always
During the regular season, league members are allowed to make their own trades:
The first game of the week (including Thursday & Saturday games) locks all players.
Your league's season ending trading deadline is: Never
When a team approves a trade, the trade is processed when the commissioner final approves trade.
Tie Breaker
Games ending in a tie are allowed.
Division Ranking
Teams are ranked within a division using the following order:
1. Overall Winning Percentage
2. Most Points For, Season To Date
3. Head-to-HEAD Games Played (2 teams only)
4. Most Points Against, Season To Date
5. Virtual Coin Toss
Starting Playoff Week
Your league's playoffs start on week: 15
Custom Rules (additional rules entered by the commissioner)
I
Jedes Team hat 2 Minuten Zeit für seinen Draft-Pick
Ia
Die Draft erfolgt ab 2006 nach NFL-Regelung - nicht mehr nach Serpentinen-Regelung. Das bedeutet, dass das schlechteste Team des Vorjahres in jeder Runde an 1. Stelle draftet und der Super Bowl Gewinner des Vorjahres in jeder Runde an 12. Stelle.
II
Es gibt keine Salary-Cap mehr für Keepers-Player !
III
Es werden von jedem Team 6 Keepers-Player benannt.
Dabei darf 2x mehr als 1 Spieler pro Position (höchstens jedoch 2 Spieler pro Position) gekeepert werden.
Beispiel:
2x RB , 2xWR , 1xQB , 1xTE/K/DEF
IV
Zeitpunkt der Keepers-Benennung ist ca. zwei Wochen vor der Draft des Folgejahres (genauer Termin wird bekanntgegeben).
V
Inwieweit wir eine Rookie-Draft durchführen werden, wird noch ermittelt.
VI
Die Playoffs finden in den Weeks 15 & 16 statt (4 Teams)
Qualifizieren tun sich die 3 Divisionssieger und der beste Zweitplatzierte
Folgende Tie-Breaker Regelung wird für die Playoffs angewandt (analog der NFL-Regelung !!!!!!!!!!!!)
1. Beste Winning %
2. Erzielte Punkte
3. Zugelassene Punkte
4. ggfs. Head-2-Head Vergleich (bei zwei gleichen Teams)
VII
Ob es 2006 wieder Playdowns geben wird, wird noch ermittelt.
VIII
Die Draft-Reihenfolge des Folgejahres wird für die Teams an Platz 5 - 12 nach Abschluß der Regular Season (Week 14)ermittelt.
Die beiden Verlierer der Semifinals erhalten ihre Draft-Position ebenfalls nach Stand bei Abschluß der Regular Season und nicht nach dem Spiel um Platz 3
Der Velierer des Super Bowl wird im Folgejahr als Vorletztes und der Sieger des Super Bowls als Letztes draften.
Roster Requirements
The following minimum starters are allowed per position:
Quarterback 1
Running Back 2
Wide Receiver 2
Tight End 1
Place Kicker 1
Team Defense 1
The following maximum starters are allowed per position:
Quarterback 1
Running Back 3
Wide Receiver 3
Tight End 1
Place Kicker 1
Team Defense 1
The following maximum overall (starters + backups) are allowed on a team per position:
Quarterback 3
Running Back 5
Wide Receiver 5
Tight End 2
Place Kicker 2
Team Defense 2
Total number of starters: 9
Total number of backups: 7
Total number of injured reserve: 1
Scoring System
The following scoring system is used to calculate your players fantasy points by position.
Quarterback - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Quarterback - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Quarterback - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Quarterback - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Quarterback - Kicking
Not scored
Running Back - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Running Back - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Running Back - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Running Back - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Running Back - Kicking
Not scored
Wide Receiver - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Wide Receiver - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Wide Receiver - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Wide Receiver - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Wide Receiver - Kicking
Not scored
Tight End - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Tight End - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Tight End - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Tight End - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Tight End - Kicking
Not scored
Place Kicker - Passing
Not scored
Place Kicker - Rushing
Not scored
Place Kicker - Receiving
Not scored
Place Kicker - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Place Kicker - Kicking
- Field Goals
Award 3 points for field goals in the range of 0 to 49.
Award 4 points for field goals in the range of 50 to 100.
- Extra Points
Award 1 point for each extra point.
- Missed Field Goals
Subtract -3 points for missed field goals in the range of 0 to 30.
Subtract -2 points for missed field goals in the range of 31 to 40.
Subtract -1 points for missed field goals in the range of 41 to 49.
- Missed Extra Points
Subtract -3 points for each missed extra point.
Team Defense
- Blocked Extra Points
Award 2 points for each blocked extra point.
- Blocked Punts
Award 2 points for each blocked punt.
- Blocked Field Goals
Award 2 points for each blocked field goal.
- Touchdowns scored on Blocked Kicks/Punts
Award 6 points for touchdowns scored on blocked kicks/punts in the range of 0 to 110.
- Fumbles Recovered
Award 2 points for each fumbles recovered.
- Touchdowns scored on Fumbles Recovered
Award 6 points for touchdowns scored on fumbles recovered in the range of 0 to 110.
- Interceptions
Award 2 points for each 1 interception.
- Touchdowns scored on Interceptions
Award 6 points for touchdowns scored on interceptions in the range of 0 to 110.
- Sacks
Award 2 points for each 1 sack.
- Safeties
Award 2 points for each Safety.
- All Points Allowed
Award 20 points for all points allowed in the range of 0 to 0.
Award 15 points for all points allowed in the range of 1 to 6.
Award 10 points for all points allowed in the range of 7 to 13.
Award 5 points for all points allowed in the range of 14 to 20.
Award -5 points for all points allowed in the range of 28 to 34.
Award -10 points for all points allowed in the range of 35 to 100.
- Kickoff Return Touchdowns
Offensive Players and Team Defenses get the following points:
Award 6 points for kickoff return touchdowns in the range of 0 to 110.
- Punt Return Touchdowns
Offensive Players and Team Defenses get the following points:
Award 6 points for punt return touchdowns in the range of 0 to 110.
- Kickoff Return Yards
Offensive Players get the following points:
Award 1 point for each 30 kickoff return yards.
- Punt Return Yards
Offensive Players get the following points:
Award 1 point for each 25 punt return yards.
Bitte beachtet besonders die Custom Rules.
Über Änderung der Rules kann u.a. hier diskutiert werden.
Your league's preseason ends on Thu 09/07 8:30p EST.
The regular season begins immediately at the end of the preseason.
League Finances
The following transactions require a fee due to the league:
Your league does not require any transaction fees.
The following winnings will be paid to teams:
Your league does not require any transaction fees.
Lineup (designating players as starter or bench)
League members are allowed to set their own lineups until: Players lock 5 minutes before kickoff of their game.
Free Agent Deadlines
During the preseason, league members are allowed to make their own free agent acquisitions:
Thu 09/07 8:30p EST
During the regular season, league members are allowed to make their own free agent acquisitions:
Weekly starting Wednesday 12:00p EST and ending the first game of the week (including Thursday & Saturday games) locks all players.
Dropped Player (when a dropped player becomes available for pickup)
During the preseason, dropped player becomes available: 24 hours after player is dropped.
During the regular season, dropped player becomes available: 24 hours after player is dropped.
Claims
The following is a list of your leagues weekly deadline(s) to submit your claims request:
Wednesday at 11:00a EST
Waivers
Requests made for players on the waiver wire are awarded to the highest ranking team. Team rankings are established each Tuesday morning. Your league is set to rank teams using the following criteria:
First Criteria: Worst to First, Win % (Season)
Second Criteria: Worst to First, Points Scored (Season)
Third Criteria: Worst to First, Points Scored (Last Week)
Fourth Criteria: Virtual Coin Toss
Teams are moved to the end of the ranking order when they are awarded a player.
Teams can add umlimited player(s) per week using the waiver wire system.
Players will immediately go to the waiver wire for 24 hours after player has been dropped.
If a player's waiver processing date/time is set to occur after the player's game for the week has started, the league is set to: Place player on waivers next week Tuesday at Noon EST using the full waiver wire duration set above.
Trade Deadlines
During the preseason, league members are allowed to make their own trades:
Always
During the regular season, league members are allowed to make their own trades:
The first game of the week (including Thursday & Saturday games) locks all players.
Your league's season ending trading deadline is: Never
When a team approves a trade, the trade is processed when the commissioner final approves trade.
Tie Breaker
Games ending in a tie are allowed.
Division Ranking
Teams are ranked within a division using the following order:
1. Overall Winning Percentage
2. Most Points For, Season To Date
3. Head-to-HEAD Games Played (2 teams only)
4. Most Points Against, Season To Date
5. Virtual Coin Toss
Starting Playoff Week
Your league's playoffs start on week: 15
Custom Rules (additional rules entered by the commissioner)
I
Jedes Team hat 2 Minuten Zeit für seinen Draft-Pick
Ia
Die Draft erfolgt ab 2006 nach NFL-Regelung - nicht mehr nach Serpentinen-Regelung. Das bedeutet, dass das schlechteste Team des Vorjahres in jeder Runde an 1. Stelle draftet und der Super Bowl Gewinner des Vorjahres in jeder Runde an 12. Stelle.
II
Es gibt keine Salary-Cap mehr für Keepers-Player !
III
Es werden von jedem Team 6 Keepers-Player benannt.
Dabei darf 2x mehr als 1 Spieler pro Position (höchstens jedoch 2 Spieler pro Position) gekeepert werden.
Beispiel:
2x RB , 2xWR , 1xQB , 1xTE/K/DEF
IV
Zeitpunkt der Keepers-Benennung ist ca. zwei Wochen vor der Draft des Folgejahres (genauer Termin wird bekanntgegeben).
V
Inwieweit wir eine Rookie-Draft durchführen werden, wird noch ermittelt.
VI
Die Playoffs finden in den Weeks 15 & 16 statt (4 Teams)
Qualifizieren tun sich die 3 Divisionssieger und der beste Zweitplatzierte
Folgende Tie-Breaker Regelung wird für die Playoffs angewandt (analog der NFL-Regelung !!!!!!!!!!!!)
1. Beste Winning %
2. Erzielte Punkte
3. Zugelassene Punkte
4. ggfs. Head-2-Head Vergleich (bei zwei gleichen Teams)
VII
Ob es 2006 wieder Playdowns geben wird, wird noch ermittelt.
VIII
Die Draft-Reihenfolge des Folgejahres wird für die Teams an Platz 5 - 12 nach Abschluß der Regular Season (Week 14)ermittelt.
Die beiden Verlierer der Semifinals erhalten ihre Draft-Position ebenfalls nach Stand bei Abschluß der Regular Season und nicht nach dem Spiel um Platz 3
Der Velierer des Super Bowl wird im Folgejahr als Vorletztes und der Sieger des Super Bowls als Letztes draften.
Roster Requirements
The following minimum starters are allowed per position:
Quarterback 1
Running Back 2
Wide Receiver 2
Tight End 1
Place Kicker 1
Team Defense 1
The following maximum starters are allowed per position:
Quarterback 1
Running Back 3
Wide Receiver 3
Tight End 1
Place Kicker 1
Team Defense 1
The following maximum overall (starters + backups) are allowed on a team per position:
Quarterback 3
Running Back 5
Wide Receiver 5
Tight End 2
Place Kicker 2
Team Defense 2
Total number of starters: 9
Total number of backups: 7
Total number of injured reserve: 1
Scoring System
The following scoring system is used to calculate your players fantasy points by position.
Quarterback - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Quarterback - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Quarterback - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Quarterback - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Quarterback - Kicking
Not scored
Running Back - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Running Back - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Running Back - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Running Back - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Running Back - Kicking
Not scored
Wide Receiver - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Wide Receiver - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Wide Receiver - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Wide Receiver - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Wide Receiver - Kicking
Not scored
Tight End - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Tight End - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Tight End - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Tight End - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Tight End - Kicking
Not scored
Place Kicker - Passing
Not scored
Place Kicker - Rushing
Not scored
Place Kicker - Receiving
Not scored
Place Kicker - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Place Kicker - Kicking
- Field Goals
Award 3 points for field goals in the range of 0 to 49.
Award 4 points for field goals in the range of 50 to 100.
- Extra Points
Award 1 point for each extra point.
- Missed Field Goals
Subtract -3 points for missed field goals in the range of 0 to 30.
Subtract -2 points for missed field goals in the range of 31 to 40.
Subtract -1 points for missed field goals in the range of 41 to 49.
- Missed Extra Points
Subtract -3 points for each missed extra point.
Team Defense
- Blocked Extra Points
Award 2 points for each blocked extra point.
- Blocked Punts
Award 2 points for each blocked punt.
- Blocked Field Goals
Award 2 points for each blocked field goal.
- Touchdowns scored on Blocked Kicks/Punts
Award 6 points for touchdowns scored on blocked kicks/punts in the range of 0 to 110.
- Fumbles Recovered
Award 2 points for each fumbles recovered.
- Touchdowns scored on Fumbles Recovered
Award 6 points for touchdowns scored on fumbles recovered in the range of 0 to 110.
- Interceptions
Award 2 points for each 1 interception.
- Touchdowns scored on Interceptions
Award 6 points for touchdowns scored on interceptions in the range of 0 to 110.
- Sacks
Award 2 points for each 1 sack.
- Safeties
Award 2 points for each Safety.
- All Points Allowed
Award 20 points for all points allowed in the range of 0 to 0.
Award 15 points for all points allowed in the range of 1 to 6.
Award 10 points for all points allowed in the range of 7 to 13.
Award 5 points for all points allowed in the range of 14 to 20.
Award -5 points for all points allowed in the range of 28 to 34.
Award -10 points for all points allowed in the range of 35 to 100.
- Kickoff Return Touchdowns
Offensive Players and Team Defenses get the following points:
Award 6 points for kickoff return touchdowns in the range of 0 to 110.
- Punt Return Touchdowns
Offensive Players and Team Defenses get the following points:
Award 6 points for punt return touchdowns in the range of 0 to 110.
- Kickoff Return Yards
Offensive Players get the following points:
Award 1 point for each 30 kickoff return yards.
- Punt Return Yards
Offensive Players get the following points:
Award 1 point for each 25 punt return yards.
[GKL] Indianapolis Colts
[GUDU] Berlin Invaders
[NFL Talk Liga D] - Chitown Soldiers
[NFL Fans Ger.] Ohio St. Buckeyes
[GERDA] Berlin Buckeyes